_Revision | This class is only tracking revision information. Needed for dokumention (doxygen) purposes |
Boid | A single little something, maybe a bird, maybe a fly, maybe a robot |
Config | Provides a service to read and write game config data |
Debug | Provides a service to write debug data to a log file. Also provides realtime onscreen visualisation of debug values |
Flock | Many Boid make one Flock. Implements a complete irr::ISceneNode |
FlockAnimatorDefault | Animates a Flock like described by Craig Reynolds "Steering Behaviors for Autonomous Characters" |
FlockAnimatorExplode | Animates some kind of explosion. Adds its part to each Boid velocity |
FlockAnimatorTornado | Animates a Flock like an tornado. Tornado center (eye) is down on the bottom |
Gui | Provides automatic generation of GUI elements |
Object | This will be our base class for all game objects to synchronize data inside WAN |
Particle | |
Random | A random number generator for int, float and double values |
Roller | This is the player character |
StartUp | Diaplays a window with dimension of 800 x 600 to let user set some preferences |
StartUpParameters | A little class to store gaming user settings |
State | Base class for your game states |
StateClose | Game state when it is closing time |
StateFlockSimulation | Game state to test algorithms. Subject of constant change |
StateMachine | Manages State transitions and keeps active State running |
StateMenu | Menu state. You guess what |
StateTerrain | Terrain state. Drives a object of class Terrain. Testing LOD stuff |
StateTornado | |
Temp | Detailed description |
Terrain | Level Of Detail (LOD) based Terrain IsceneNode |