#include <startup.h>
Public Member Functions | |
StartUpParameters () | |
StartUpParameters (bool fs, irr::video::E_DRIVER_TYPE dt, irr::core::dimension2d< irr::s32 > dim, irr::u32 cbd) | |
~StartUpParameters () | |
Destructor. | |
Public Attributes | |
bool | fullScreen |
Public accessible attribute whether user want to start game in fullscreen mode. | |
irr::video::E_DRIVER_TYPE | driverType |
Public accessible attribute whether user want to start game with OpenGL, DirectX or Software driver. | |
irr::core::dimension2d< irr::s32 > | screen |
Public accessible attribute which screen resolution user wants. | |
irr::u32 | colorBitDepth |
Public accessible attribute which color depth user wants. | |
irr::core::stringc | error |
Public accessible attribute whether an error accurred during start up phase. Should be "NO_ERROR" in normal behavior. |
Its use is be filled by a StartUp object and then passed to the game application.
Definition at line 11 of file startup.h.
|
Constructor. Sets up parameters to default: windowed, openGL, 800x600, 16 Definition at line 9 of file startup.cpp. References colorBitDepth, driverType, error, fullScreen, and screen. |
|
Constructor.
|