#include <startup.h>
Public Member Functions | |
StartUp () | |
Constructor. | |
~StartUp () | |
Destructor. | |
bool | OnEvent (irr::SEvent event) |
StartUpParameters | getStartUpParameters (void) |
Protected Member Functions | |
void | loop (void) |
A StartUp object will loop by itself for ever, except user press start or exit button. If user do so, the game application can retrieve StartUpParameters with function getStartUpParameters(). A StartUp object will create its own IrrlichtDevice* and is purposed to be called at the very start of your main().
Definition at line 55 of file startup.h.
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Definition at line 256 of file startup.cpp. |
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Loops until user press start/exit or window was closed or error.
Definition at line 261 of file startup.cpp. Referenced by StartUp(). |
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You usaly do not use this function. It is the implementation of irr::IEventReceiver interface.
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