#include <flockanimatorexplode.h>
Public Member Functions | |
FlockAnimatorExplode (irr::IrrlichtDevice *d, irr::core::vector3df explCenter, irr::u32 startMs, irr::u32 durationMs, irr::f32 power) | |
~FlockAnimatorExplode () | |
Destructor. | |
void | animateNode (irr::scene::ISceneNode *node, irr::u32 timeMs) |
This is an implementation of irr::ISceneNodeAnimator interface. Other FlockAnimators will look like this class. The key is a automated call to animateNode() each frame within Irrlicht engine.
Definition at line 10 of file flockanimatorexplode.h.
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Constructor.
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Gets called from irr::SceneManager every frame. Gets a handle to a SceneNode and thus is able to set its position, rendering, etc. |