animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs) | FlockAnimatorExplode | |
FlockAnimatorExplode(irr::IrrlichtDevice *d, irr::core::vector3df explCenter, irr::u32 startMs, irr::u32 durationMs, irr::f32 power) | FlockAnimatorExplode | |
~FlockAnimatorExplode() | FlockAnimatorExplode |