#include <terrain.h>
Public Member Functions | |
Terrain (irr::IrrlichtDevice *d, irr::core::stringc FileName, irr::core::stringc textureFileName_1, irr::core::stringc textureFileName_2) | |
~Terrain () | |
Destructor. | |
irr::core::vector3df | getCenter (void) |
irr::scene::ITriangleSelector * | getCollisionTriangles (void) |
Holds a ITerrainSceneNode* and offers services for collision testing. Lets start
Definition at line 10 of file terrain.h.
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Definition at line 57 of file terrain.cpp. Referenced by StateTerrain::entry(), and StateFlockSimulation::entry(). |
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Definition at line 66 of file terrain.cpp. Referenced by StateTerrain::entry(). |