#include <flockanimatortornado.h>
| Public Member Functions | |
| FlockAnimatorTornado (irr::IrrlichtDevice *d) | |
| ~FlockAnimatorTornado () | |
| Destructor. | |
| void | animateNode (irr::scene::ISceneNode *node, irr::u32 timeMs) | 
Tornado is influenced by windstrength. Adds its part to each Boid velocity. This is an implementation of irr::ISceneNodeAnimator interface. Other FlockAnimators will look like this class. The key is a automated call to animateNode() each frame within Irrlicht engine.
Definition at line 14 of file flockanimatortornado.h.
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| Constructor. 
 
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| Gets called from irr::SceneManager every frame. Gets a handle to a SceneNode and thus is able to set its position, rendering, etc. 
 
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 1.4.6-NO
 1.4.6-NO