#include <statemenu.h>
Inheritance diagram for StateMenu:
Public Member Functions | |
StateMenu (irr::c8 *n, irr::IrrlichtDevice *d) | |
~StateMenu () | |
Destructor. | |
bool | OnEvent (irr::SEvent event) |
void | entry (void) |
void | exit (void) |
void | render (irr::u32 deltaTime) |
Set at begin and before each start of game.
Definition at line 12 of file statemenu.h.
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Constructor.
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Implements State. Definition at line 86 of file statemenu.cpp. References Gui::addButton(), Gui::bringToFront(), State::device, Debug::log(), and State::name. |
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Implements State. Definition at line 125 of file statemenu.cpp. References Debug::log(), and State::name. |
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Implements State. |
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Implements State. |