#include <startup.h>
| Public Member Functions | |
| StartUp () | |
| Constructor. | |
| ~StartUp () | |
| Destructor. | |
| bool | OnEvent (irr::SEvent event) | 
| StartUpParameters | getStartUpParameters (void) | 
| Protected Member Functions | |
| void | loop (void) | 
A StartUp object will loop by itself for ever, except user press start or exit button. If user do so, the game application can retrieve StartUpParameters with function getStartUpParameters(). A StartUp object will create its own IrrlichtDevice* and is purposed to be called at the very start of your main().
Definition at line 55 of file startup.h.
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 Definition at line 256 of file startup.cpp. | 
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| Loops until user press start/exit or window was closed or error. 
 Definition at line 261 of file startup.cpp. Referenced by StartUp(). | 
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| You usaly do not use this function. It is the implementation of irr::IEventReceiver interface. 
 
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 1.4.6-NO
 1.4.6-NO