addBoid(irr::core::vector3df position, const irr::c8 *boidMeshFile) | Flock | |
Flock(irr::IrrlichtDevice *d, irr::f32 size, const irr::c8 *boidMeshFile, irr::scene::ISceneNode *parent, irr::s32 id=0, const irr::core::vector3df &position=irr::core::vector3df(0, 0, 0)) | Flock | |
getAlignmentWeight(void) | Flock | |
getBoidCount(void) | Flock | |
getBoidList(void) | Flock | |
getBoundingBox() const | Flock | [virtual] |
getCohesionWeight(void) | Flock | |
getMaterial(irr::s32 i) | Flock | [virtual] |
getMaterialCount(void) | Flock | [virtual] |
getNeighborRadius(void) | Flock | |
getSeekTargetWeight(void) | Flock | |
getSeparationWeight(void) | Flock | |
getTarget(void) | Flock | |
getTornadoWeight(void) | Flock | |
OnPreRender() | Flock | [virtual] |
removeBoid(Boid *b) | Flock | |
removeBoids(void) | Flock | |
render() | Flock | [virtual] |
setAlignmentWeight(irr::s32 weight) | Flock | |
setCohesionWeight(irr::s32 weight) | Flock | |
setNeighborRadius(irr::s32 radius) | Flock | |
setScale(irr::f32 scale) | Flock | |
setSeekTargetWeight(irr::s32 weight) | Flock | |
setSeparationWeight(irr::s32 weight) | Flock | |
setTarget(irr::core::vector3df target) | Flock | |
setTornadoWeight(irr::s32 weight) | Flock | |
update(irr::u32 deltaTime) | Flock | |
~Flock() | Flock |